Hanna lives in virtual reality 24/7. But after hardware failure she appears in a weird game and tries to escape it.
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- Playing with headphones is very recommended!
- Use arrows to navigate and jump.
- Bottles are used as health (after standing on colourful platforms you lose a life of same color). You die after loosing bottles to 0/0. 


This is a first time a make a video game (my main job is web development and music making is my long term hobby, I did not have any experience with making graphics before).  

The game is made in scope of cyberpunk jam 2019, total time spent is about 14 hours. It is written in javascript using phaser 3 game engine.

Feel free to give a feedback - I will really appreciate it!

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The protagonist sprites are based on a static image from this tutorial by Pedro Medeiros (used with his permission), all other assets (images/sprites/music and sound effects) are self-made.

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Total development time during cyberpunk Jam = ~14 hours
Music, Art and Programming by @alexedev



StatusPrototype
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Authoralexedev
GenrePlatformer, Adventure
Made withPhaser, Aseprite
Tags2D, Cyberpunk, Female Protagonist, glitch, Pixel Art, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Development log

Comments

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(+1)

Lovely music, and I like how the narrative is delivered over the blocks.

(+1)

could be fun. But some message like, "you reached the end of the demo" would avoid unnecessary sucicides by jumping back down again ;)


cool music!

there's nothing after reaching the top, right?

yes, unfortunately:) I will continue working on more content in one week (after cyberpunk jam 2019 voting is finished)

Very addictive, sure that you will win the Cyberpunk JAM ;-)

(5 edits)

Thank you for your kind words :) I feel I need to add more content to compete for the first place though because this prototype is too short. I took a day off from my main job this Friday to continue working on it a bit more before the deadline. And I think and hope that there will be some more submissions added to see what others are capable of and to inspire from them. To me the jam already was effective in a way that it motivated me to get the first game development experience. I am really glad there is itch.io as a convenient place to publish games and get first valuable feedback. And there are so many jams to choose from. I am really excited!

Hi, Alex! Awesome music! 

Have you considered making the character's sprite related to the amount of HP she owns? As if - the amount of HP could be expressed through the density of the red-blue border seen around her, or maybe add some particle flying around?

(1 edit)

Thank you! Music making is already my long-term hobby so it was the easies part to finish :) BTW let me know whenever you need any help with music and sound design - we could collaborate someday. Considering the health representation, yes I already thought exactly about border density or tinting or maybe adding two pixel orbitals/pets or smth :) There are already particles implemented and they grow in size when you collect more and more bottles, but it is not very good solution because it works more like a decoration than some informative element. I hope that I will implement a more appropriate solution this Friday.

Did you make the music yourself?
Nice game idea btw. Looking forward to what this becomes

(1 edit)

hi, thank you for your support! yes, everything is done by myself (no external assets are used except for protagonist model (mentioned in the game description))

Lol, another Glitch girl XD! the demo it's just a pre-alpha.

(4 edits)

wow! looks really  nice. Is it a screenshot from your game for cyberpunk jam 2019 or non-related?

No, I just wanted to do a meme for Hanna's glitch when walking, with the image of Vanellope's Glitch.

oh lol, I was not familiar with it :)